﻿// The MIT License (MIT)

// Copyright 2015 Siney/Pangweiwei siney@yeah.net
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using UnityEditor;
using UnityEngine;
using SLua;

namespace SLua
{
	[CustomEditor(typeof(LuaSvrGameObject))]
	public class LuaSvrEditor : Editor
	{
		public override void OnInspectorGUI()
		{
			LuaSvrGameObject myTarget = (LuaSvrGameObject)target;
			int bytes = LuaDLL.lua_gc(myTarget.state.L, LuaGCOptions.LUA_GCCOUNT, 0);
			EditorGUILayout.LabelField("Memory(Kb)", bytes.ToString());
			if (GUILayout.Button("Lua GC"))
			{
				LuaDLL.lua_gc(myTarget.state.L, LuaGCOptions.LUA_GCCOLLECT, 0);
			}
		}
	}
}
